Armor is effective at blocking most powers, but is vulnerable to hard-hitting weapons like sniper rifles and heavy pistols. The best way of getting rid of shields is using disruptor ammo, or the engineer’s overload power.Īrmor: While most enemies will wear light tactical armor, only enemies wearing the heaviest or most technologically advanced armor will have an armor defense. Shotguns are also effective as they launch many projectiles with each blast.
Shields are effective at blocking most powers, but are vulnerable to rapid-fire weapons like submachine guns and assault rifles. Shields: The most common enemy defense is the kinetic barrier, or shield. Only powerful enemies have a defense bar, weaker enemies are always vulnerable. Once the defense bar is gone, he is vulnerable to all your powers. As long as the bar is visible, your target is resistant to powers, but all powers deplete his defense bar. These defenses are displayed in a bar over the enemy’s health bar. More importantly, if your enemy was resisting your powers, there was nothing you could do about it.įor Mass Effect 2 we’ve combined enemy resists with defensive shields, armor, and barriers.
In ME1 enemies would sometimes resist your powers, but it wasn’t clear when they would, or why. One area we wanted to improve in Mass Effect 2 was enemy power resists.